Hardcore Development

So at this point, we continue our development, delegating specific tasks to each other dependent upon our roles. I, for example, is in charge of creating our enemies, and giving them artificial intelligence using unity built in ray cast data structure to simulate seeing in front of you and listening from behind. In addition IContinue reading “Hardcore Development”

Sad News…Magic the Gathering Idea…Scrapped!

So guys… terrible news…. we have decided to scrap our Magic the Gathering idea. 😔 I know, so sad. However, this turned out to be good on our end because we all wanted to do something much more crazy and fun. Only once in our UCF educational path, would we get to all be ableContinue reading “Sad News…Magic the Gathering Idea…Scrapped!”

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