Welp. Today’s the day you guys. To all who has been through this adventure with us, thank you. We had fun building this game for our UCF course project and we learn so much, especially being our first video game we’ve ever created. It received so many positive reviews but was still far from perfect. We gained a lot of insight and criticism that helped us improved our game as we went through the numerous iterations.
For the sake of the class, it’s finished but to us, it’s not and with this new-founded friendship, we all planned on working together still after this semester ends. We all feel like there will always be more to add to this game and it who knows, maybe it’ll end up as a fun hobby or a full-time job.
Regardless, thank you Dr. Carbone for this opportunity and thank you to the team and all those who has helped us, whether it was play testing or just advice in general.
For those who are new to our site and posts, a quick recap:
Our game is called Ominous, where you play as a ninja in a 2D pixel side scrolling platformer that relies heavily on stealthiness. Your goal is to sneak your way pasts the various guards to reach the end of the level. Our game uses A.I. to grant the enemies the ability to listen and look for you, thus you must make use of the environment to hide out of sight and your ninja skills to sneak your way without being heard. If push comes to shove, you can perform your assassinations in order to kill your enemies and continue your progression. This game is meant to be brutally hard but that what makes it fun π.
Located below is our game proposal presentation and a link to our final game:
https://magesoftware.itch.io/ominous
Sincerely,
Team 4 π