So good news and bad news. Good news, we’re basically done with our presentation. We have all what we needed to say on there, however. Bad news, we have no name. How did we make it this far without a name? We don’t know.
However, what we do know is that this game is gonna be interesting to create. Development will be no easy task but as we talked more and more about the game and taking baby steps to getting a finished product, our excitement only grows.
What we also do know, is that this is a hardcore dark themed ominous game. Did you get that? That word I so clearly bolded and italicize for you? Yeah. That. That word, it just sounds so badass.
Ominous. I won’t lie, as soon as we all found that word (while looking up http://www.thesaurus.com for synonyms relating to our theme) we all fell in love with it. It just fitted our theme so perfectly. Funny note though, we wanted to originally call it:
Ominous: Curse of the Bunny
Bunny? Yes, bunny. It’s essentially an easter egg relating to Joel’s response to a discussion the professor had posted on throwing out some game ideas during the beginning of our course. You see…
Joel had this amazing idea of having a bunny…that constantly eats and in order to not explode from having ate too much, you must poop it out.
Yeah, i’ll end it there. 10/10 IGN best game idea right there.
Anyway as of now, our official name is: Ominous
