Demo Número Dos! 99% Completion!

OK guys! Here we are, towards the ending of our project. This post marks the requirement necessary for this course regarding having updates of our game.

We. Are. Almost. Done!

We are so happy and proud of what we’ve done so far. Everything that we wanted to add is now in our game. It is extremely close to the final playable. I say extremely close because any tweaks after this are more cosmetics & optimizations. At this point, we have uploaded 3 different builds that anyway who has access can test: A windows build, a MacOS build, and a Linux build.

That’s right baby, we targeted all 3 platforms! To be honest, I wanted to do a PS4 & Xbox build as well 😜.

We hope that at this point of our game and testing phase, that you all enjoy it and to provide to us as many constructive feedback as you can. The team has put so much time and effort on this game, knowing this is our first time every doing any sort of video game developing, that we have plans in the near future to make this an actual public video game that people around the world can download and enjoy.

Currently, it is very short, hosting just 3 levels but each level is insanely hard and we wanted to make it as so for a reason. Our game is to promote being cautious rather than run in guns blazing (or in this case sword blazing). This brings into play unique level designs and choices.

We will continue these posts as we fine-tune this game, but as of right now, we just wanted to say thank you for joining us along the ride!

Ending Credits
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