The Brainstorming Part 2!

So as we progress further into our new ninja idea, we each push forth ideas for game mechanics and level design. I, personally, took inspiration from a popular Nintendo Switch game known as Mark of the Ninja. In this game, you play as a ninja sneaking his away around guards, hiding in the shadows and assassinating his targets. We all loved the idea of having to use the level design, as well as, objects to stay hidden around the enemies, only appearing when the right opportunity to kill approaches. From this, our game started to grow. We know that we’ll need a ninja player, an enemy or enemies, dark themed levels to bring about menacing tones and creepy musical tones. I mean, a stealthy ninja on the loose murdering others isn’t really something you would see in a cheerful game now would you?

Cover for Mark of the Ninja

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